Maisara Caverns Dungeon Guide

Maisara Caverns Dungeon Guide

A comprehensive guide to all the spells and attacks from both bosses AND trash mobs you can expect to see in the new dungeon Nexus Point: Xanus, coming in Season 1 of the Midnight expansion for World of Warcraft

FrankFrankDungeonUpdated February 14, 2026

Check out Wowhead's page for Maisara Caverns, coming in Midnight Season 1

Trash Mobs


Muro'jin Trash



Frenzied Berzerker

Regeneratin' - Mobs with this will regenerate 2% of the health every 5 seconds.
Tank AlertEnrage AlertBlood Frenzy - Will Enrage, increases damage by 20% and attack speed by 30% Blood Frenzy



Dread Souleater

Healing AlertNecrotic Wave - Spams a chain wave of heal absorbs. Necrotic Wave
Rain of Toads - Rains toads in the area, hits anyone within the 3 yard impact swirl. Rain of Toads



Mire Laborer

Just melees!



Keen Headhunter

Regeneratin' - Mobs with this will regenerate 2% of the health every 5 seconds.
Throw Spear - Just an aimed-shot type attack, try and pull in to the group, or pull group on top of. Throw Spear
InterruptableHooked Snare - Roots and places a DoT on a target for 4 seconds. Hooked Snare



Ritual Hexxer

InterruptableShadow Bolt - Bolt slop.
InterruptableDispel AlertImportant AlertHex - Will CC a player, can be dispelled, but interrupt as priority. Hex



Hexbound Eagle

Diseased Claws - Additional Magic damage with melee attacks.
Important AlertShredding Claws - Jumps to a random player, starts swiping. Just step out of its cone.
Shredding Claws



Warding Mask

Sear - Random instant-cast fire blasts on the group.



Hex Guardian

Healing AlertSearing Presence - AoE rot on the group while it lives.
Magma Surge - Chooses a random player and points a fire blast at them. Move out of the group so as not to hit others. Magma Surge
Dispel AlertRitual Firebrand - Two players will get a magic debuff, drops AoE circles while it persists every 4 seconds. Ritual Firebrand



Bramblemaw Bear

Tank AlertCrunch Armor - Increases damage taken by 10%, can stack. Crunch Armor



Umbral Shadowbinder

Shadow Burst - Shadow AoE Swirl, step out.
Shadow Burst InterruptableImportant AlertShrink - Channels damage into a player, reduces their size. If the shrunk player comes into contact with another full-sized player, they'll be stunned for 4 seconds. Important interrupt. Shrink



Hulking Juggernaut

Tank AlertRending Gore - Tank Smash. Rending Gore
Defeaning Roar - AoE Spell Lock, damages the group. Deafening Roar





Vordaza Trash



Grim Skirmisher

Important AlertGrim Ward - Large shield on the mob, when the shield is removed, AoEs the group. In large groups on higher keys, this will be deadly. Grim Ward



Reanimated Warrior

InterruptableReanimation - Attempts to heal itself upon death, will gain 50% health back. Reanimation
Dread Slash - Slashes the tank, applies a stack of Undying Resolve to themselves, increasing damage by 5% per stack.



Restless Gnarldin

Spectral Strikes - Melee done to the tank does additional damage to the rest of the group.
Tank AlertStaggering Blow - Slams the tank, applies 50% movement reduction and will usually be followed up with... Staggering Blow
Ancestral Crush - Large AoE swirl under the mob, leaves a zone after cast. Ancestral Crush



Tormented Shade

InterruptableDispel AlertSpirit Rend - Hits a player with a magic dispel, but can stack from multiple casts. At low levels, not a big deal, but at high stacks and be problematic. Spirit Rend



Bound Defender

Spectral Strikes - Melee done to the tank does additional damage to the rest of the group.
Soulstorms - Sends out two vortexes that swirl around the mob, deals damage and knocks the player upwards if hit. Soulstorms
Vigilant Defense - Puts up a shield, facing a direction, and ignores all damage from that direction. Vigilant Defense



Hollow Soulrender

InterruptableShadowfrost Blast - Harder-hitting bolt slop.
Dispel AlertFrost Nova - Targets a player, move out group otherwise will freeze everyone hit. Can dispel the root. Frost Nova
DeadlyRend Souls - Marks a couple of the Lost Souls wandering around, who will run over and attempt to explode in the middle of the group. Just avoid the AoE. Rend Souls



Lost Soul

Dispel AlertCries of the Fallen - These will march towards the last boss, and if you come in contact with them, will knock you and root you. Can be dispelled. Cries of the Fallen



Rokh'zal

Invoke Shadow - Creates an Umbral Vortex, 8 yard AoE, will try to pull the group into the swirl. Invoke Shadow Important AlertImportant AlertRitual Sacrifice - Stuns a player for 1 second, then pulls them up to the alter in the middle of the room to be sacrificed. Will tick damage quickly, so break them free ASAP. Ritual Sacrifice



Rak'tul Trash



Gloomwing Bat

InterruptablePiercing Screech - AoE screech



Zil'jan

DeadlyRitual of Drums - If within 70 yards of him drumming, take a pulse of AoE every time he hits the drum. Sends orbs hopping down the path that will knock back and damage anyone that's hit. Ritual of Drums



Bosses



Muro'jin and Nekraxx

Before discussing the mechanics, ensure both bosses die together, as Muro'jin will cast Revive Pet resurrecting Nekraxx after 10 seconds, and Nekraxx will gain stacks of Bestial Wrath increasing their damage by 20% every 4 seconds.

Tanks will need to keep positioning the boss due to two mechanics: the first focuses around Freezing Traps, which Muro'jin will throw a few traps on the ground that if touched, will freeze the target for 8 seconds, and after release, drop Icy Slick creating an area of denial in the arena. These Freezing Traps are important for Important AlertImportant AlertCoordinated Assault. Muro'jin will aim an axe at a player to hit in the air after being knocked up by Nerkaxx's Carrion Swoop. However, if the player steps into a Freezing Traps, Nekraxx will be instead stunned when trying to knock you up, and the assault will not happen. Tanks should stand near by Freezing Traps so DPS/Healers can run over and trigger a trap to save them from this attack that will almost certainly kill them. Coordinated Assault

The second, Tank AlertFlanking Spear, has Muro'jin jump away from the tank and throw a spear at the tank, knocking them away and applying Bleed AlertOpen Wound, a bleed that will last 10 seconds. Don't get knocked into Freezing Traps! Flanking Spear

Nekraxx will jump to a random player and cast DeadlyFetid Quillstorm that has a 10 yard AoE, and after causes several smaller 3 yard swirls to eject around the area. Fetid Quillstorm

Muro'jin will choose a target to Barrage which fires a frontal cone of arrows at them. Move the frontal away from the group, and anyone hit by the frontal will have a stack of Dispel AlertVilebranch Sting applied to them every half second adding 5% movement slow per a stack. Healers can dispel this, especially if the target is marked for Important AlertImportant AlertCoordinated Assault.Barrage

Outside of that, Nekraxx will periodically throw a light rot disease, Disease AlertInfected Pinions, out on the group. Infected Pinions



Vordaza

This fight is quite simple, starting with the tank taking Tank AlertDrain Soul as their main focus. Healers will be constantly fighting against the rot of Healing AlertWithering Miasma. Also players will also have to watch for the sweeping DeadlyUnmake frontal. Unmake

The main gameplay mechanic is Wrest Phantoms, where four Unstable Phantoms will spawn, each chasing a player using Important AlertFinal Pursuit. If a Phantom touches a player, or each other, they'll die and drop Soulrot on the ground. If it's a player that's hit, they'll also apply Haunting Remains which increases further damage from Important AlertFinal Pursuit by 200% for 20s. Wrest Phantoms

The trick to these mobs is to have two players align the path for Important AlertFinal Pursuit to hit the other Phantom, which will kill them, but also apply Healing AlertLingering Dread, a stacking DoT that lasts 4 seconds. So stagger killing off these mobs, as your healer may not want to deal with a 4-stack of Healing AlertLingering Dread, as you'll get two stacks per a pair of Phantoms killed off. Lingering Dread

After some time has passed, Vordaza will jump to the middle of the room and begin casting Important AlertNecrotic Convergence which ramps up in damage the longer she channels. She'll apply a Deathshroud to herself, which needs to be burned off so that you can kick the Convergence and end the phase. While she is channeling Important AlertNecrotic Convergence, portals will open in the corners of the room and spew out Coalesced Death orbs, so dance around them as you burn the shield.Necrotic Convergence



Rak'tul, Vessel of Souls

Tanks will need to keep their positioning in mind for Tank AlertSpiritbreaker, a three-hit combo that ends with the tank being flung backwards and leaves behind a pool of Spectral Decay for some area of denial. He will also eject several smaller Volatile Essence swirls every six seconds, hitting anyone within 2 yards thanks to Deathgorged Vessel. Spiritbreaker

Crash Souls will pick three targets to jump to, dropping Soulbind Totems. These totems need to be taken down quickly, as they will pull players towards it, and damage them every half second if they touch Chill of Death. As Rak'tul jumps around, try and position the jumps in a small triangle so they can hopefully be cleaved down with the boss. Also ensure to kill the totems before Soulrending Roar otherwise the group will take damage from Important AlertShattered Totem per every left up totem. Shattered Totem

After two sets of Crash Souls, Rak'tul will cast Important AlertSoulrending Roar, which will stun Rak'tul with Soul Expulsion for 45 seconds. You'll have Withering Soul which will ramp damage the longer you take to return to your body. As you run back, avoid stepping into Lost Souls who will root you with Dispel AlertCries of the Fallen, and try and interrupt Malignant Souls' Important AlertEternal Suffering, as you'll gain a 25 second buff called Spectal Residue that increases damage/healing by 25%, and movement speed by 25%, which stacks. So the more you interrupt, the more damage you can do when you return to the boss during his 45 second stun. Soulrending Roar

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