Windrunner Spire Dungeon Guide

Windrunner Spire Dungeon Guide

A comprehensive guide to all the spells and attacks from both bosses AND trash mobs you can expect to see in the new dungeon Windrunner Spire, coming in Season 1 of the Midnight expansion for World of Warcraft

FrankFrankDungeonUpdated January 17, 2026

Check out Wowhead's page for Windrunner Spire, coming in Midnight Season 1

Trash Mobs



All Wings

You will see the following mobs throughout the dungeon:



Spellguard Magus

Healing AlertArcane Salvo – A channeled spell that randomly AoE bolts everyone in the group. Arcane Salvo Important AlertSpellguard's Protection – At 50% health, the Magus will drop a protective zone, stopping 99% of damage done within. Spellguards Protection



Dutiful Groundskeeper

Tank AlertShear Armor – A stacking tank debuff that reduces armor. Run and kite if you need to drop. Shear Armor



Restless Steward

InterruptableSpirit Bolt – Bolt slop.
Dispel Alert Soul Torment – Dispellable DoT targeting random player.



Windrunner Soldier

Tank AlertPrecise Cut – Reduces healing received by 10% Precise Cut



Emberdawn Wing/Vareesa Wing



Territorial Dragonhawk

Healing AlertFire Spit – Channels firebolts into a player quickly, can be made faster by Bolstering Flames. Fire Spit Dispel AlertBolstering Flames – Purgeable buff that increases the haste of the dragonhawk by 30%. Removed when shield is taken down. Bolstering Flame



Spindleweb Hatchling

Acidic Demise – This mob has a buff that will drop a small poison pool when they die. Acidic Demise



Creeping Spindleweb

Poison AlertPoison Spray – Instant-cast Poison on random target.
Acidic Demise – This mob has a buff that will drop a large poison pool when they die. Larger Acidic Demise



Apex Lynx

Bleed AlertPuncturing Bite – Bleed on the tank.
Ferocious Pounce – Target will jump on three players in succession. Ferocious Pounce



Scouting Trapper

Important AlertFreezing Trap – Frost traps that will stun for 5 seconds if walked over. Freezing Trap



Bloated Lasher

InterruptableFungal Bolt – Bolt slop.
Important AlertSpore Dispersal – AoE DoT and buffs/engages nearby Pesty Lashlings with Sporecharged Spore Dispersal



Pesty Lasher

Sporecharged – Does additional melee damage, grab aggro quickly to avoid DPS getting killed.



Derelict Duo Wing/Sylvannas Wing



Fervent Apothecary

Phial Toss - Throws an AoE swirl on the floor, denying the area for a moment with Shattered Phial Phial Toss



Zealous Reaver

Tank AlertFierce Slash – Tankbuster, hard to see visual cue. Fierce Slash



Ardent Cutthroat

Shadowrive - Shadowstep-attack on random player. Shadowrive InterruptablePoison AlertPoison Blades - Interrupt, otherwise will stack a poison on tank.



Devoted Woebringer

InterruptableShadowbolt - Bolt slop.
Healing AlertImportant AlertInterruptablePulsing Shriek - Places a shield on itself, needs to be destroyed before being able to interrupt the pulsing AoE. Pulsing Shriek



Flesh Behemoth

Fetid Spew - Two players are selected for an AoE pulse for 8 seconds. Fetid Spew Fetid Bile - Drops after completing Fetid Spew cast, requires moving the mob out of large AoE zone. Fetid Bile Tank AlertBrutal Chop - Tankbuster. Brutal Chop



Commander Kroluk Wing



Swiftshot Archer

Shoot – Stands stationary and shoots at random players Shoot Arrow Rain - Multiple small-AoE circles to avoid. Arrow Rain



Phalanx Breaker

Break Ranks - Charges through the group, damaging and knocking people away that are in the path.
This visual shows up a second or two into the cast sequence, so keep an eye open Break Ranks Interrupting Screech - AoE interrupt on the group. Interrupting Screech



Haunting Grunt

Intercepting Charge - On aggro, charges their target. Make sure tanks are the one to pull, especially on Kroluk encounter. Intercepting Charge



Loyal Worg

Bleed AlertShred Flesh - Causes a bleed that damages and puts a heal absorb on the target. Removed when absorb is removed. Shred Flesh



Spectral Axethrower

Bleed AlertThrow Axe - Spams, throws at random players and will leave a DoT. Throw Axe



Lingering Marauder

Gore Whirl - Stationary whirlwind. Gore Whirl



Phantasmal Mystic

InterruptableChain Lightning - Chain casts, interrupt when you can.
Healing AlertDeadlyFlame Nova - Hard-hitting AoE. Flame Nova DeadlyEphemeral Bloodlust - Hero for the enemy group, casts when low health. Ephemeral Bloodlust



Bosses

Derelict Duo

When pulling this boss, try and interrupt Kalis' InterruptableShadowbolt to move her around for cleaving. Latch's main attack is Tank AlertBone Hack which will hit the tank and leave a 3 second DoT. After a little bit, Latch will cast Important AlertSpattering Spew which will leave a puddle of Gunk Splatter, creating some area of denial for the fight. Spattering Spew

Kalis will target two players with Curse AlertCurse of Darkness, which will spawn an add on each player, immune to damage and fixated to chase them for 12 seconds. Removing the curse removes the add, otherwise kite it to avoid taking damage. Curse of Darkness

The main mechanic of this fight is Healing AlertDebilitating Shriek where Kalis will AoE the group every 2 seconds, ramping the damage output by 30% each pulse. To stop this, Latch will also cast Important AlertHeaving Yank on a player. This hook will pull the player in and hit them with DeadlyHeaving Chop which will stun you for 6 seconds if it doesn't kill you. You can, however, position yourself to have Kalis be hooked instead of the player, and this will interrupt her channel, and continue to the fight.
The person who will get hooked has a red marker over their head, and it shifts to the hook target based on who is within line of sight of the incoming hook. Ensure it's over Kalis' head Heaving Yank

Ensure both bosses die together to not trigger Broken Bond, giving the remaining boss a 50% buff every 5 seconds until it's killed.



Emberdawn

This is a fairly straight-forward fight. Every so often, Emberdawn will target two players with Flaming Updraft, a DoT that after 6 seconds will drop a Important AlertIgnited Embers on the floor. You want to position these twisters on the edge of the room. Flaming Updraft

After Emberdawn hits 100 Energy, it will begin casting Healing AlertBurning Gale where it will be constantly damage the group, fire off frontals in different directions, and this will also trigger the Embers to eject Flaming Twisters in different directions across the arena. A lot of constant dodging and movement in this phase. Burning Gale

Other than this rinse and repeat, the tank will be hit with Tank AlertSearing Beak a tankbuster DoT.



Commander Kroluk

This fight starts off with Kroluk smashing the tank with Tank AlertRampage, which will hit the tank several times over 5 seconds, so ensure active mitigation is up. Rampage

He will then choose two random players in the group (most likely the two furthest away at the time of cast) to Reckless Leap to. Each time he lands, he will crash the ceiling down all over the arena, so prepare to find a safe spot between both jumps. Reckless Leap

On the second landing, he will immediately begin casting Important AlertIntimidating Shout, which every player needs to stack with a partner (or altogether) to ensure they aren't hit with a DoT and 6 second fear. You will know you're safe when the circle around you turns white. Intimidating Shout

After 2 or 3 rotations of these spells, he will then begin casting Rallying Bellow, summoning 4 Haunting Grunt, a Spectral Axethrower and a Phantasmal Mystic. Until these mobs are dealt with, he will chase a player around the arena using Bladestorm, so be ready to reposition yourself if he is close. Bladestorm



The Restless Heart

The final fight of Windrunner Spire requires a lot of movement awareness, starting with the first spell that will be cast soon after pull, Arrow Rain. Arrow Rain

This is a critical mechanic to the fight, because if you touch one of the Turbulent Arrows, you'll be knocked up in the air and form a Storming Soulfont , but also remove any stacks of Healing AlertSquall Leap. Each player will get the stacking Healing AlertSquall Leap debuff every time the Heart jumps in the air. This includes before using Arrow Rain and when it casts Bullseye Windblast where the Heart will jump away, and fire across the room to the opposite edge. Get out of the initial impact, and prepare to use to use the Turbulent Arrow to jump over the creeping Important AlertBillowing Wind. Billowing Wind

Every so often, she will also choose a player to spam a 5 second channel/frontal on called Healing AlertBolt Gale. This person should point this channel away from any other players, as hitting additional players will most likely overwhelm the healer. Bolt Gale

To help alleviate the area of denial created by Storming Soulfont, the Heart will start by casting Tank AlertTempest Slash on the Tank, increasing their damage taken by 200% debuff (and can also be removed by touching a Turbulent Arrows), but will immediately follow up with Important AlertGust Shot, allowing the three selected players to try and use the reticles to remove any Storming Soulfont on the floors. Gust Shot

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